Cartoon Network Universe: FusionFall, or simply FusionFall, was an MMO platform adventure game developed by Grigon Entertainment and published by Cartoon Network. The game used the Unity engine as its client technology basis, and was one of the first major releases utilizing this technology.
First announced in mid-2007, FusionFall was set for release in Summer 2008, but was delayed until January 14, 2009. Initially, the game required a paid subscription to play. However, the game became free-to-play in April of 2010. The game featured elements and characters from many Cartoon Network original series, redesigned in an anime style by Midori Foo. After five years of operation, the game closed down on August 29, 2013.
FusionFall revolved around an alien invasion of the Cartoon Network universe. Cartoon Network's most iconic characters teamed up to repel Lord Fuse, an intergalactic conquer, and his army of Fusions. Players joined the resistance and were able to battle against the invaders with the use of unique weapons and Nanos, which were collectible, miniaturized versions of Cartoon Network characters with specialized abilities.
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|“|| For years, you've worked with the stars of the Cartoon Network Universe to stop the tyranny of Lord Fuse and his minions. Thanks to you, this corner of the world is safe again!
On Thursday, August 29, FusionFall will close for the last time, and we're going out in style! Join us for one last FusionFall Free-for-All, starting Friday, August 23. Your wildest dreams will come true, as you'll be granted nearly unlimited funds and elevated to level 36!
The Cartoon Network Games team would like to thank you for the years of gaming fun we've had together. Although this battle is over, the war continues in FusionFall Heroes. Please join us there, and stick around for more awesome Cartoon Network Games in the future!
On August 23rd, 2013, Cartoon Network announced that the game's availability would end on the 29th of August, 2013. During the final week, all players were given infinite funds and maxed-out levels.