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Forsaken ValleyDinosaur PassFireswampsFirepitsHuntor's CrestDark GladeHero's HollowThe PrecipiceGreen MawFuse's LairThe WildsWiki map darklands
“  The most dangerous region in the FusionFall world, the Darklands is where Planet Fusion's invasion has most deeply taken hold.  ”

– Description, Cartoon Network Universe: FusionFall website[1]

The Darklands is a region in Cartoon Network Universe: FusionFall and its fan revivals. It serves as the darkest and most dangerous location on the Earth amidst the Fusion Invasion.[1] In addition to being where Planet Fusion's invasion has most deeply taken hold,[1] it is also where Lord Fuse's headquarters and most sinister operations on this planet can be found, as well as his most dangerous Fusion minions.

To reach the Darklands for the first time, one must travel to the coast of Monkey Foothills, where a Kumari Admiral will bring passengers to Forsaken Valley via a Kumari Serpent.

Region description[]

“  It's Ben, I'm in the Darklands. We're taking this fight right to Fuse's front door. It's spooky out here, Dex. Fuse's freaks are everywhere. We're gonna need everyone we got!  ”

Ben, Cartoon Network Universe: FusionFall trailer

Befitting its name, the Darklands are a dark region.[2] However, its topography is like setting foot in a time machine. Unlike the other regions, this one has barely been developed; there are no permanent buildings, and crude wooden fences defend the camps.

Forsaken Valley and Dinosaur Pass are reminiscent of a prehistoric era, with jungle plants and giant skeletons galore; not only this, but the Fusion monsters are based on dinosaurs. A small river runs through both, right up to the Infected Zone in Dinosaur Pass. After this are the Fireswamps, where strange, reptilian Fusion monsters rampage across the burning wrecks of observation posts. In addition to this, the ground is coated with lava, which comes from the flaming volcano-like Firepits, which contain an Infected Zone of their own. The next step is Huntor's Crest, which contains many creatures reminescent of early man. Continue from Huntor's Crest to Hero's Hollow, where flaming plants, frantic KND operatives, the remains of a great battle, and Cheese scurrying around looking for chocolate milk are all too common sights. The monsters here represent early land-life.

Continuing on to the Precipice, the player will find a deep canyon, a small camp, and the last hope of salvation before Green Maw, a gigantic Infected Zone including a DexCarrier, now a resting place for Fusions. Finally, there is Fuse's Lair, which lies in the heart of the Darklands, which is the most infected and Fusion Matter-distorted area of them all.

History[]

Cartoon Network Universe: FusionFall[]

Fusion Invasion[]

The Past[]

Most of the Darklands' history prior to the Fusion Invasion is unknown, but mention of a Darklands woman by a departed spirit suggests that people lived here at one point.[3]

Areas[]

NPCs[]

Enemies[]

The enemies are among the game's most powerful, in high 20's and up. As you proceed through, the monsters shift from prehistoric designs to ones extremely alien in appearance. Among these foes is Fuse himself, operating from his lair deep within the Darklands.

Trivia[]

References[]

  1. 1.0 1.1 1.2 Cartoon Network Universe: FusionFall. About FusionFall : World. Cartoon Network. Archived from the original on 20 February 2011.
  2. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: Forsaken Valley. "Mandroid M-89: The Darklands is a dark place. Surprise."
  3. "A Grave Mission"

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